Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. Having a +5% chance to double your damage is much better than a +2 per hit, no? If you bash the stones here, youll find the Periapt of the Lost Witch, which grants the wearer Immunity to Critical Hits, Spell Resistance 30, and a couple of spell uses per days for Avasculate and Bestow Curse. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. If you speak to Yelina, you can question her about her imaginary friend. Thatll lead you to to a room that starts this quest. Alternately, you can make a habit of casting Shapechange and transforming Gann into a powerful frontlines fighter. To the southeast, in the Blighted Trees portion of the forest, youll find a hunting dog. Heilari is - was - a magician that was trying to make himself into a lich. Shell refer you to Dalenka, the witch in charge of the outpost. Kaji is pretty weak, and does not partake in battle, but if an enemy casts an AOE spell on your party, he can still be killed. Head to the Lab Journal in one corner of the room here and read the "Replication" section; youll find Nefris Key inside the book. Even if you tell Dalenka of the plot against her, she wont react, so all you can do is head to the remaining berserkers and attempt to talk them into the resurrection. You'll face a couple of barrow guardians in these spots. Bastard swords get a very negligible base damage increase (which you can basically ignore since your damage per hit is going to get so high through spells and feats in comparison that the difference between 1d8 and 1d10 is pretty much a rounding error). If you dont have Okku with you, theyll be hostile to you, but if you do, then youll be able to get a bit of backstory related to your affliction. Kelemvor himself will appear before you here. Theres a large open area there with an Ancient Wooden Chest in it. This fight can be quite difficult for you at this point. No matter what you do, Magda, Jasper, and the audience will attack you. Once there are three(four in MOTB) you can not change it. Ammon Jerro will be uncontrollable here, as well, but hes powerful enough to take out a few of the Myrkulites by himself. Unfortunately its a bit problematic, as well, since your teammates cant see it. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. Go ahead and rest after you do so, cast her buffs, and get going. Youll need to find the four soul housings that fit into here if you want to proceed past the door. Read everything here before interacting with the body; there are two books and a revenge list. Other new feats include Satiate, which can let you avoid death by feeding upon your experience points (which you should never have to use if you manage your spirit energy correctly), and Provoke Spirits, which will let you cause all nearby spirits to become hostile to you, thus making it easier for you to Suppress for big spirit energy gains. With a little prompting, shell tell you all about her experiences in the Vault, and will join your party if you wish her to do so. Axe Unbreaking III and Mending Sharpness V - Just like swords, increases melee damage done significantly. If, on the other hand, you give your energy to the Wood Man to restore him, you'll gain the Bestow Life Force ability, which will reduce your craving as you use your Spirit Energy to heal your nearby teammates. Regardless, you need to take out the whole group. Plenty of people to talk to, but before you do, check the rooms at the back of the inn to find some loot. Head through the new portal, either way, to move on to Act III. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. If you want to wrap up some of the quests that you have, though, such as The Betrayers Crusade and A Question of Faith, you can head down to the lower level, head through the unlocked door to the north, then head to the east to find the Vaults archives; thatll contain the books you need to move on in those quests. If youre playing on Hardcore or higher, though, then your AOE spells will damage your teammates, so youll probably want to stick to summoning spells or single-target damaging spells. If you feed your addiction by consuming multiple spirits per day, your addiction will grow and youll need to consume more and more spirits just to keep your spirit energy at a manageable level. I guess, in theory, they are technically slightly better, but by such an insignificant amount that it doesn't really matter. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or . Although the game had its rough spots, many of them were polished after patching, allowing Obsidian to focus on loads of new content for the expansion pack, Mask of the Betrayer. My early levels are Rogue for skills and sneak attacks and Ranger for base attack bonus, martial (kukri) proficiency, and the free two weapon . Slaying Myrkul will also net you the Ravenous Incarnation ability, which lets you turn yourself into a fearsome creature of the night. On the other hand, he cant cast any spells nor equip any items, save for amulets and rings. There are a couple of locked chests here, but be sure to have Kaji examine them and disable the traps before you open them. Open up the chests here after Kaji detraps and unlocks them, and grab the Immith Yabog book off the shelf if you wish to learn a bit about a cult that apparently worships you. Pump him for info, then ask him to rejoin you. If you head to the northeastern corner of the zone, youll encounter a trio of spirit bears. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. No matter what you do here, you'll wind up having to take down all of the outpost's inhabitants. Youll definitely want to have her memorize the Stoneskin and Spiderskin spells, which can both be cast on all party members for a good amount of damage protection. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. By The enemies within are quite tough for level 20 characters, so youll probably want to come back a bit later before tackling the challenges within. Is it that dwarf fighter guy? Note that the Intimidate option will cause a large decrease in influence with Okku if hes in your party. If you want a bit of combat and loot, then quicksave your game and speak to the pirates in the corner of the bar here. Alternately, you can try to intimidate her and make the dreamscape an even more unpleasant place to be. If your character isnt an arcane spellcaster (and perhaps even if you are), youll probably want to keep Safiya by your side from the beginning until the end; she brings a lot to the table, and her neutrality makes it relatively easy to increase your influence with her, unless you wind up being downright cruel to her. Before you talk to any of them, though, you can enter the dreamscapes of the remaining thralls here and attempt to rescue them; that will eliminate them from the upcoming fight (if indeed there is a fight). If you want a quest relating to the trip, talk to Sheva Whitefeather at the Temple of the Three here in town. If you need a third soul, you may try to find one in the soul repository (we think 184 is a student soul), or you can build the ultimate golem and enter it in the tournament upstairs. Still stuck between the too but i guess i'm leaning towards Long Swords. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. Now, return to the Middle Barrow. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. Just 30 levels of Monk. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. Buff all of your characters thoroughly before approaching Ivin, and keep Safiya and Gann well behind your main character by issuing a Hold order. Devouring Spirits can be done with a new feat that youve obtained; you'll want to place it on your action bar so that it's convenient. Akachi is a tough enemy indeed, and even incredibly well-geared characters may have a tough time with him. He deals negative energy damage, so if you have any equipment or spells that protect you from it, you may want to use them now. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Kill it to find a pair of Shocking Golem Arms; it would appear that youre going to be making a new golem in the expansion. Added Vorpal. If Okku is in your party, hell hear his name on the wind; it would appear that his relatives are in the area, calling out for him. You have two options here: you can either attempt to infuse the Keeper with your own Spirit Energy (which will drain your meter), or you can reach into it and extract its spirit core. Ask Imsha and Tamlith about the gigantic rock in the Immil Vale, and theyll tell you that its called the Mosstone, and apparently has the ability to cause wondrous dreams to those that sleep under its shadow. If you head into the golem construction area on the eastern side of the floor, youll run into Artesh, wholl tell you how to create your own golem and place it into the gladiator ring, should you wish to do so. On your way back to the Temple of Kelemvor, you can speak to Susah or Efrem to wrap up the quest that led you to Kaelyn. Obviously someone wanted to free it. Araman is just another spellcaster, so any sufficiently powerful melee character will be able to take him on. Had to make a new weapon. You can complete Heilari's ritual to create a lich, then quickly destroy him, if you wish. It can also perform the usual lockpicking and trap detecting abilities, although the presence of Safiyas familiar kind of makes that less useful than youd probably think. World exit. Giving Kaelyn a Tower Shield proficiency will help her wield the heavy armor needed to stack her AC up to unhittable levels. Gonna start playing NWN2 recently.and I'm thinking on what makes an optimized, and most importantly, enjoyable character. Youll find another path leading down to the Library. Hell go down relatively easily, leaving behind one of the best pieces of heavy armor in the game, Seyryus Scales, which has 8 AC, +8 magical Armor bonus, 75% electrical immunity, and a huge damage reduction of 20/Magical. But still, you gave me quite a few ideas. Doing the former is a Good action, and will net you the Bestow Life Force ability, which should make it a lot easier to reduce your Craving level in the future. If he does survive, though (which he will, if you run Gann or Kaelyn over and immediately Heal him), hell survive for the final fight and youll net some experience. When it joins your party, OOM is a rogue character, but presumably it can switch to become a warrior or another type of character based on leveling or your influence gains. Its easy to miss the stack of scrolls, so hit the Z button to search the room! Avoid it for the moment and search the rest of the level for items and enemies to kill. Ammon Jerro, when revived, acts as an information source for the end of the NWN2 campaign. The shadow docks are locked from access to the main part of Shadow Mulsantir, but if you poke around a bit youll find an interesting group of characters. Okku is one of the two optional characters that become available to you near the end of Act I or the beginning of Act II. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench. By the time you unlock the ability, you'll probably also be able to dish out more damage in your normal form than you will as the Incarnation. Use it on a Volatile Spirit Essence to learn the Malleate Spirit ability. Youll need Nefris key to access the room, though. If you do, and loot the urn, a spirit will appear. Finish off the rest of the spirits and loot them. Its up to you whether or not you wish to attack her immediately, or attempt to aid her. Nadaj waits at the foot of the great ash tree. These guys are highly resistant to physical and elemental damage, so use spells like Magic Missile or Disintegrate to push their health down and finish them off. To the southwest, near the exit to the Burning Grove, you can find the entrance to the Predator Den. If you can summon creatures, they may be distracted enough to let you attack the Wizard. Head out into the woods and fight your way to the large tree in the middle of the forest. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. The essence will allow you to enchant a belt with +10 strength (once you've gained the Mold Spirit feat), and the husk will allow you to recruit a different companion in Okku's place. You can use the Sacred Pouch back in the middle room of this level as an offering to the spirits, who will then let you pass upwards. Whether or not thats a good idea is up to you to decide. The wyverns here will cast a debuff on you, but it will fade away after a turn or two, so no need to use Restoration on it. Aka use INT 14 at least if you want to use skills. If your party manages to chew through the wolves and other spirits around Okku, feel free to attack him a bit. Youll need to babysit your characters to make sure that they attack the spirit animals and not Okku here; you can damage him, but not finish him off. When you enter her lair, Gulkaush will attack. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. Begin speaking to her, but note that you now can see the exact influence shifts that your conversations will have on your followers. Soresko is much less credulous than Odesya, but can still be threatened or wooed to your side with a good conversation skill. At this point, you should have a few quests in your journal, and can begin to start examining them as you like. Despite his threats against you, Zoab and his men will simply wait for you across the way, allowing you to make the first hostile act. After Gulkaush runs off, take her eye upstairs (or head back to the Sleeper and complete that quest, if possible). Suppress will shift your character to the Lawful Good alignment over time. Speak to the Imaskari Golem there. In order to defeat Okku, youll have to defeat a certain number of his spirit army. Since you get a bit more experience for taking the long way around, well assume that thats what you do. If you eliminated at least four of them, hell let you through for free. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. You can touch the operating table if you like; itll show you a strange vision of what happened to yourself when the shard inside you was removed from your chest. Lastly, look through her spellbook and adjust it to your liking. I am playing through MOTB again, with a Fighter/Bard/RDD/WM build using falchions. If you do, they'll occupy it and join your party as One of Many. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. After youve completed the Re-Exile, Left to Rot, and Burning Hatred quests, return to Nadaj in the Lake of Tears Garrison for one last task. One of Many is a creepy character that's really only suitable for evil parties. Nadaj will attack, and be quickly cut down by your party. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. MotB is one of the best games ever. This is the time when your romance plots with any of the characters in your party will come to fruition. Although Persistant Haste will take up a ninth-level spell slot, itll be well worth it for all members of your party, as everyone will get an extra attack per round and move 50% faster, and the spell will last until dispelled or until you rest. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. Only by refracting the light through Safiya will you be able to complete this puzzle. Sure, you may look funny, but you'll be all but untouchable in combat. If he doesnt, hell drop some trinkets, including a set of Bracers of the Inner Planes, which instill 20% resistance to all elemental damage and damage from positive and negative energy. I just had some time off and went through OC and MOTB using the same character. Email news@gamespot.com. Gann also has a number of spirit-related abilities, but well be honest and say that we never used them and still got through the game just fine. Just in front of you is the Bazaar. If you manage to suppress your addiction, however, your craving will reduce and you wont drop in spirit energy by as much as you would otherwise. What you need to do is take the activation orb, place it on the hotbar of one of your characters, then place Safiya into the focusing site between the obelisk and the first mirror. To the west is a teleporter; step on it to fight some elementals, if you happen to need more spirit energy. 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