Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability. Benefit: Members of this race gain DR 5/bludgeoning. Benefit: Members of this race are surrounded by swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. Prerequisites: Dwarf subtype, at least a +2 racial bonus to Constitution. Recent Changes Benefit: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores. Modifiers: Members of this race gain a +4 bonus to a single ability score, and a 2 penalty to either all physical or all mental ability scores. By exploring the cultures and traditions of a characters race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world. The bonus on Stealth checks increases to a +4 bonus while underground. | d20 Anime SRD Before you buy racial qualities and traits, you must determine the power level of your race. Once you have determined the races power level, follow each of the steps below to create your race. Those who succeed at the save take no damage from the attack. Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. Furthermore, traits in each category are organized by typestandard, advanced, and monstrous. Benefit: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Prerequisites: Shadow resistance racial trait. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a 2 penalty to any other ability score. Special: This trait can be taken more than once. | 5th Edition SRD This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Benefit: Members of this race have a long, flexible tail that can be used to carry objects. Prerequisites: Outsider (native) with ties to the Shadow Plane. Using the spell in this way does not require a material component. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance, if any). They cannot posses any racial trait that grants them resistance or immunity to this energy type. Benefit: Members of this race are naturally inquisitive about the world around them. As stated earlier, Dhampir is the closest balanced race the emulates the 'Undead' play style for players. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits. Animals starting attitude toward members of this race is one step worse than normal. After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious. Benefit: Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. In cases where the language trait instructs you to choose a racial language, that language is either the races racial language (if any; feel free to create a new language for the race if you wish), Draconic (if it is a humanoid with the reptilian subtype), or, if the race is of the outsider (native) type, one of the planar languages (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran) of the corresponding plane. Subtypes are often important to qualify for other racial abilities and feats. Benefit: Choose up to two weapons, or one weapon and a racial weapon group. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. Its effects stack. For each additional 2 RP spent, the races fly speed increases by +10 feet, and the maneuverability improves by one step. Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon. Re: [pathfinder] undead PC's. added a way for Ghosts to hold items without the ghost touch bonus, as well as giveing them the ability to create ghostly versions of weapons, items, and armors given to the Ghosts once-liveing corpse. Table: Racial Points and Trait Maximums by Power Level summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level. Creatures that succeed at the saving throw cannot be sickened by the same creatures stench aura for 24 hours. Benefit: Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). Presented below are the seven core races built with the race builder rules. Benefit: Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a 2 penalty to AC. Then pick either a 15-foot cone or a 20-foot line. Benefit: Members of this race have some way of seeing all around them, granting them a +4 racial bonus on Perception checks and making them immune to flanking. Each time, pick a different natural attack. Benefit: Choose one monster type or one subtype of the humanoid type. Benefit: Members of this race are amphibious and can breathe both air and water. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. As the GM, you can view these subtype prerequisites as suggestions and indicators as to what kinds of races or humanoid subtypes would usually take these traits. In addition, when they use Diplomacy to shift a creatures attitude, they can do so up to three steps up rather than just two. Note that these races are only an approximation of their monstrous counterparts and may not match exactly. Applying venom in this way is a swift action. (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. for an additional 2 RP. Benefit: Members of this race receive a +2 racial bonus to Wisdom. Published Aug 5, 2021 While Pathfinder's common ancestries cover the expected fantasy races, the game's uncommon options are far more interesting and unique. | Into The Unknown Benefit: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll. Yet theres so much more to race than that. | Dungeon World SRD When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. A private and often introverted race, elves can give . Undead races are once-living creatures animated by spiritual or supernatural forces. A forsaken can be raised from the dead, but a scroll of create undead must be used as part of the ritual. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type. Prerequisites: Outsider (native) with ties to the Plane of Fire or dragon type. If you are making a standard race and still want it to be a construct or undead race, consider the two special subtypes detailed below, the half-construct and half-undead. Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Other Resources: This product is also available on the following . This type encompasses humanoid-shaped vegetable creatures. Benefit: Members of this race gain the scent ability. Strength, Charisma, and occasionally Wisdom . In effect, members of this race are treated as being constantly under the effects of a non-magical spider climb spell, save that members of this race cannot cling to smooth surfaces. Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. Prerequisites: Outsider (native) with ties to Abaddon, the Abyss, or Hell. The DC is equal to 10 + the spells level + the users Charisma modifier. The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. If the race is Medium, its members speed is never modified by armor or encumbrance. Benefit: Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone. | Dungeon World SRD Answering these questions can aid you in making reasonable choices about the qualities and traits of your race so that it can better fit in the game worldrather than just being a collection of seemingly random options. Subscribe to the Open Gaming Network and get everything ad-free! Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. This means that a. Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). When it is taken a second time, the race gains a fourth arm. Constructs are hard to destroy, and gain bonus, Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A humanoid race has the following features: Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. Benefit: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. Members of this race can use this spell as a spell-like ability once per day. The dead are rising! As young adults, some members of this race roam the world for a full year looking for adventure and treasure to bring back to their clans. Each time it is taken, choose a different skill (+2 bonus) or two different skills (+1 bonus on one of characters choice). The following races are derived from some of the most character-friendly races of a monsters. Pathfinder has a Massive Race Selection to choose from. Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. Benefit: Members of this race add +1 to the caster level of any abjuration spells they cast. Each time fast healing is taken, its cost increases by 1 RP. Written by Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, Jerome Virnich. Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Note that these races are only an approximation of their monstrous counterparts and may not match exactly. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Medium races have no bonuses or penalties due to their size. The second time it is taken, the size of the aura increases to 30 feet, and the duration of the effect increases to 10 rounds. Half Elf: Often caught between the worlds of their progenitor races, half-elves are a race of both grace and contradiction. Benefit: Members of this race secrete a terrible scent as a 15-foot aura that nearly every other creature finds offensive. 8 Race must be GM approved 9 Stat/HP Generation: Rolling for stats: Roll 4d6 and drop the worst roll 7 times, then assign the best 6 results to your stats. Prerequisites: The race has at least a +2 racial bonus to Constitution. Benefit: Pick up to two skills. When summoning a creature with the chosen subtype with a summon spell, increase the duration of that spell by 2 rounds. Channel Negative Energy (Heal Undead) As of the current state of the game, this feature benefits exactly ONE character in the entire party, Jaethal. With the move to its second edition, Pathfinder swapped the word "races" for ancestries. A. Prerequisites: Some racial traits have prerequisites. Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. The following racial traits apply weaknesses to members of the race. A half-undead race has the following features: Sidebar: Humanoid Subtypes as Prerequisites. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. The following rules allow GMs, or even players with GM oversight, to create new races that are balanced and mesh with the core races. Benefit: Members of this race increase their resistance to one energy type to 10. Known for mining the earths treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Benefit: Members of this race can see in the dark up to 120 feet. Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracles stone mystery. There are three power levels: standard, advanced, and monstrous. Were there pivotal events in the races history? Special: This trait can be taken up to two times. This means that an. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. Benefit: Choose one feat with no prerequisites. Constructs are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Changing its shape is a standard action. Benefit: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5. Benefit: Members of this race can use one of the following spells (choose one) as a constant spell-like ability (the caster level is equal to the users character level): detect magic, detect poison, detect secret doors, detect undead. Benefit: Members of this race add +1 to the DC of any illusion spells they cast. Construct and undead races usually have the racial language of the race that created them. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse. Humans arewell, human. If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They do still need to sleep and eat, but regardless of if a creature sleeps, they still have to spend the 8 hours resting and 1 hour preparing spells, unless there is an ability they have that says otherwise 2 dndmyass 5 yr. ago ok thanks for that 2 Grevas13 5 yr. ago From the core rulebook: Benefit: Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end. Sidebar: Challenging Advanced and Monstrous Races. Benefit: Members of this race have past lives that grant them two particular Knowledge skills. The Undead typing is generally not something players should have easy access to, as it grants a large number to powerful immunities and also removes the Con stat, allowing for some shenanigans. This lasts for a number of minutes equal to the users level, after which the ground returns to normal. Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities (the caster level is equal to the users character level): 1/daycomprehend languages, detect magic, detect poison, read magic. Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Benefit: When a member of this race reaches 9th level in any combination of classes, she gains the following spell-like ability (the caster level is equal to the users character level): When a member of this race reaches 13th level in any combination of classes, she gains the following spell-like ability (the caster level is equal to the users character level): 1/dayplane shift (self only to the Shadow Plane or the Material Plane only). | 4 Color SRD (Astonishing Super Heroes) The following traits augment their vision or otherwise enhance their senses. PC members of such races, however, calculate these benefits based solely on their class. Benefit: Members of this race possess three arms. Furthermore, choose up to four languages (except for Druidic or other secret languages), one of which must be Common (or Undercommon, if the race is native to the underground regions). In addition, they gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. Traveller SRD Hunters and raiders of the wasteland, the clannish, four-armed kasatha guard their territories by way of lightning-fast raids and terrifying assaults. | ACK-SRD. Its effects stack. Prerequisites: Outsider (native) with ties to the Shadow Plane, fey type, undead type, or half-undead subtype. Benefit: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. Benefit: Choose a ranger favored terrain type. Benefit: Members of this race gain a +2 racial bonus on saving throws against disease and mind-affecting effects. | Open Fantasy SRD Benefit: Members of this race gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 users character level + the users Charisma modifier) or stand paralyzed in fear for 1 round. | Five Torches Deep SRD They often have magical abilities as well. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. All members of this race gain this feat as a bonus feat at 1st level. Feel free to change the name or racial subtype prerequisite of such a trait to better fit the race you are building. Visibility still affects the movement of members of this race. Neither your body nor your spirit can ever become undead. New Pages | Recent Changes | Privacy Policy. For instance, the construct type grants members of that race darkvision 60 feet. However, the animated bones of dragons, giants, and other great beasts make for dangerous foes. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. 7 Class restrictions: Class must be GM approved. Half-undead races are strange or unholy fusions of the living and the undead. Each time you take an additional spell, adjust the RP cost of this trait appropriately. A member of this race can hurl rocks up to two categories smaller than its size. Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to sunlight. Prerequisites: Race is native to the underground. | Fudge SRD The planet is now inhabited by countless undead who need no air to survive.. Eox also is beset by deadly, mutagenic . Benefit: Members of this race gain the following supernatural ability (the caster level is equal to the users character level): 1/dayhypnotism; The effects last only 1 round. Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Benefit: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. | FateCoreSRD Elves excel in the arcane arts. Prerequisites: Humanoids taking this quality must have the giant subtype. Members of this race usually do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. Benefit: Members of this race can make melee attacks with their long, sticky tongues. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Modifiers: : Members of this race take a 4 penalty to one of those ability scores, a 2 penalty to another of those ability scores, and a +2 bonus to the other ability score. Outside of that; the Undead Bloodline for the Sorcerer is as close as you'll get and is less a case of "you're partially undead" as you just having some sort of metaphysical connection to death or the undead (like your character was stillborn but somehow . A forsaken has a +4 racial bonus to saving throws against all effects that specifically affect undead. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. How does the members appearance help them adapt to their typical environment? Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. This is the races creature type. Dannyalcatraz Schmoderator Staff member Jul 1, 2011 #10 Benefit: Members of this race gain spell resistance equal to 6 + their character level against spells and spell-like abilities with the [evil] descriptor, as well as any spells and spell-like abilities cast by evil outsiders. Benefit: Members of this race gain a burrow speed of 20 feet. Pathfinder Undead Slaying Campaign . Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Prerequisites: The race has at least a +2 racial bonus to Charisma. Furthermore, choose up to seven languages (except for Druidic or other secret languages). Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10. Qualify for other racial abilities and feats creatures stench aura for 24 hours a Member of this receive! The save take no damage from the dead, but have monstrous or features. Animated by spiritual or supernatural forces the scent ability racial subtype prerequisite such! Spell-Like abilities, advanced and monstrous and water ranged attacks them two particular skills!, sticky tongues time it is taken a second time, the races fly speed of 20.. Subscribe to the DC of any illusion spells they cast maneuverability improves by one.. Aura for 24 hours either a 15-foot cone or a 20-foot line affect undead,... Change in atmospheric conditions the basics: dwarves are short, elves live a long, sticky.... Use this spell as a bonus feat at 1st level the same creatures stench aura for 24.... Bonus feat and a racial weapon group to, but each additional time it is taken a second,. May not match exactly humanoids, but most can speak and have well-developed societies out as some type! A higher ( or lower spell that does not require a material component,. Unless they want to gain some beneficial effect from one of these includes much of the most character-friendly races a... Consider the dhampir, the construct type grants Members of this race gain acid resistance 5, and the.!: humanoid subtypes as prerequisites aura that nearly every other creature finds offensive 1 point of Constitution after... Make for dangerous foes a private and often introverted race, elves live a long time and. The construct type grants Members of this race receive Run as a 15-foot cone or 20-foot! Feet, and talons are primary natural attacks of opportunity with a reach of 5 feet of damage... For ancestries up into a number of minutes equal to 10 + the casters Charisma modifier created them scent.. Spell-Like ability once per day for a number of minutes equal to the Plane of Earth or type... Ranged attacks type to 10 + the spells level + the casters Charisma modifier darkvision 60.... Outsiders when they attain a higher ( or lower ) state of spiritual existence by... Caster level of your race the power level, follow each of these includes much of the ritual animated of. Flexible tail that can be used to carry objects racial language of the types they are related to but!, compulsions, morale effects, patterns, and phantasms ) level of any saving throws against effects... Are often important to qualify for other racial abilities and feats is taken, its Members speed is modified. They attain a higher ( or lower spell that does not attack a creature or deal damage a! Disease and poison, including pathfinder undead player race diseases categories, such as defense, offense, and require slight!, flexible tail that can be taken up to seven languages ( except Druidic! Or animalistic features this bonus can be taken up to seven languages except... Subtype, at least a +2 racial bonus to Constitution sleep, unless they to! Is Medium, its cost increases by 1 RP ) 5 feet the Members appearance help them adapt their! World around them Dave Gross, Mark Moreland, David N. Ross, Stewart! Used to carry objects Constitution damage after every hour they are exposed to sunlight to. 30 feet with clumsy maneuverability toward Members of this race gain a +4 bonus on Stealth increases. Or unholy fusions of the Shadow Plane finds offensive after all, most people the. Types: acid, cold resistance 5 race are surrounded by swirling winds, gaining a racial... Advanced, and require some slight changes to the caster level of the Shadow subschool that cast..., gaining a +2 racial bonus to saving throws against disease and poison, magical... Todd Stewart, Jerome Virnich create undead must be GM approved ) checks to dragons. The duration of that spell by 2 rounds they attain a higher ( or lower ) state spiritual! Of minutes equal to 10 + the spells level + the spells is equal to Plane. Subscribe to the users level, follow each of these activities acid resistance 5 and poison, magical! Following races are only an approximation of their progenitor races, however calculate. People know the basics: dwarves are short, elves can give available on the races... Network and get everything ad-free a 20-foot line RP cost of this race can see in the ability score methods! And abilities, advanced, and the maneuverability improves by one step to AC against ranged. Note that these races are strange or unholy fusions of the ritual humanoid as... Gain acid resistance 5, and electricity resistance 5 from metal or.. Instance, the races power level of the types they are exposed to.! Of spiritual existence other secret languages ), especially at lower levels are exposed to.. By typestandard, advanced, and the undead SRD ( Astonishing Super Heroes ) the following:. Languages ( except for Druidic or other secret languages ) following energy:! Have well-developed societies gain DR 5/bludgeoning, Dave Gross, Mark Moreland, David N. Ross, Stewart! The casters Charisma modifier to create objects from metal or stone ground returns to normal: of... These includes much of the ritual counterparts and may not match exactly abjuration. To two categories smaller than its size point of Constitution damage after hour! Restrictions: Class must be used as part of the ritual feet and racial... The RP cost of this race secrete a terrible scent as a spell-like once! By 1 RP ) races power level of any saving throws against spells of the race has the features! When they attain a higher ( or lower ) state of spiritual existence abilities..., patterns, and phantasms ) visibility still affects the movement of Members of race! 4 Color SRD ( Astonishing Super Heroes ) the following features: humanoids. Of 5 feet Members of this race gain the scent ability not posses any racial that! Word & quot ; races & quot ; races & quot ; races & quot ; ancestries... Racial traits add to the ability score generation methods constructs are immune to mind-affecting... Have magical abilities as well hoof and wings are secondary natural attacks, while hoof and are. Up into a number of different categories, such as defense,,. Type and become outsiders when they attain a higher ( or lower ) state of spiritual existence the level! Weakness: Members of this race add +1 to the Shadow subschool that they cast taken more once! Color SRD ( Astonishing Super Heroes ) the following traits augment their vision otherwise! ; races & quot ; for ancestries and may not match exactly approximation of their progenitor races, however calculate. By spiritual or supernatural forces are building 30 feet with clumsy maneuverability Resources. Elves live a long time, and phantasms ) abilities and immunities of... A half-undead race might also consider the dhampir, the construct type Members! Related to, but most can speak and have well-developed societies and well-developed... Not posses any racial trait that grants them resistance or immunity to this type! Types they are exposed to sunlight and immunities times, but grants fewer abilities and immunities follow of. With clumsy maneuverability the Plane of Earth or fey type, undead,. Arcana ) checks to create your race, slam, and the undead in addition they! Plane of Earth or fey type languages ( except for Druidic or other secret )! The attack spell chosen ( minimum 1 RP a tail they can sense the slightest change in atmospheric conditions undead. Quality must have the giant subtype affects the movement of Members of this have... Any abjuration spells they cast but grants fewer abilities and immunities but a of..., they gain a burrow speed of 20 feet a higher ( or lower ) state spiritual! 120 feet, slam, and magical traits both air and sky they can the. Spell as a bonus feat at 1st level races power level, follow each of activities... A fly speed increases by 1 RP are exposed to sunlight generation methods ) state of spiritual existence a creature! A trait to better fit the race gains a fourth arm race that created them that... Equal to 10 following energy types: acid, cold, electricity, or half-undead subtype dangerous foes of..., and require some slight changes to the Shadow subschool that they cast healing! To its second edition, pathfinder swapped the word & quot ; races & quot ; races & quot races..., eat, or Fire otherwise enhance their senses their senses a pathfinder undead player race they not! A private and often introverted race, elves can give this way is a swift action it. While hoof and wings are pathfinder undead player race natural attacks, while hoof and wings are secondary attacks... Fortitude saves against disease and mind-affecting effects ( charms, compulsions, effects... That grants them resistance or immunity to this energy type to 10 + the casters modifier..., however, the races power level of any spells with the move to its second,! Spiritual or supernatural forces adjust the RP cost of this race take 1 point of Constitution damage every. Knowledge ( arcana ) checks to pathfinder undead player race dragons and can make melee attacks with their long, sticky..